Showing posts with label modern warfare. Show all posts
Showing posts with label modern warfare. Show all posts

Sunday, January 1, 2012

Silent Protagonists


When Crysis was announced as a downloadable title for Xbox Live and the Playstation Network, I was ecstatic. I never was able to run that beast of a game on any PC I owned. The minute it was released, the game was downloaded onto my hard drive, and I enjoyed every second of it. Once I completed the game, I wanted more. Knowing there was a sequel already released, I decided to pick Crysis 2 up and continue the nanosuit experience. It started out well enough, but one thing I noticed started to really bug me: Alcatraz is a silent protagonist.

Some may think nothing of this since it is a technique used in many games, but I actually find this really annoying. While I am fine with this in the Half-Life and Legend of Zelda series (because those two have shown their success utilizing silent protagonists), I hate this mechanic when used in other video games such as Dead Space or Call of Duty.

Yes, I know that the reason for this is to "immerse yourself into the world" and "make you the character," but I don't feel that when I play. Plus, I don't play video games to be myself; I play to become a badass soldier or and spaceship engineer. Let's face it, I am not Soap, I am not Alcatraz, and I am not Isaac Clarke. I cannot throw a knife with pinpoint accuracy into someone's eye while injured, I cannot cloak myself to stealth kill enemy soldiers, and I cannot dismember necromorphs while floating in zero gravity (although all of these would be really cool). So, when I play video games, I enjoy the fact that I am controlling these characters and utilizing their abilities; not my own.

It also ticks me off when conversations occur in video games with silent protagonists. They are always one-sided and it is awkward (at least to me) when another character asks a direct question since they are always answered with silence. If I am supposed to be the character, I wouldn't stand there with my mouth closed while being spoken to. Being in the military, when someone orders me to do something, they want a response. If you do not give them one, be prepared to get chewed out. I also wouldn't be able to keep quiet when chaos is taking place. There are missiles dropping, aliens invading, and people dying. I understand keeping calm under pressure, but the occasional "Shit!" or "Look out!" would add some life to these characters.

There are times when silent protagonists don't even make sense, like the Modern Warfare and Crysis series. In Modern Warfare 2, Soap talks the entire game but the moment you take control of him, he zips his lips. In Modern Warfare 3 however, Price won't shut up when you take control of him. Why is this? Why? Why?! It makes no sense! I apologize for the outburst. That is simply a mystery I cannot seem to solve.

With Crysis, the first game had a protagonist who spoke, and it was a nice touch to hear his dialogue when traversing the alien infested mountain. Why did the developers feel need to alter this in the sequel? Early on in the game, Gould mistakes Alcatraz for someone else because he is wearing Prophet's suit. Eventually, he discovers the truth and even pulls a gun on him. This could have all been resolved had Alcatraz stated, "I'm not Prophet." Some people say that the reason for this is because of the injuries Alcatraz suffered at the beginning of the game. While I can accept that, no character in the game states this is the reason behind his silence. I know I may seem like I'm asking for a lot; but it would have been a nice touch if any scientist or main character said, after analyzing the suit, "His larynx has been badly damaged resulting in a loss of speech." Then, I would have thought, "So that's why. Okay, I can deal with that."


However, not all games need a character speaking out loud (I know many characters whom I would love to have shut up), but he or she can still be given a voice. Take the Penumbra series or Amnesia: The Dark Descent, for example. The character speaks during the introduction yet, for most of the games, you can only see his thoughts from the subtitles at the bottom of the screen. Sure, there aren't (m)any characters to interact with but the character is thinking. The subtitles allow the player to read his thoughts and discover what he is feeling, giving him a voice.


I simply feel a character with a voice is much more effective. Take into consideration Dead Space 2 and the Jak & Daxter series. The characters, once given a voice, evolved into people with emotions and desires, instead of mindless zombies taking orders without debate. Because of this, I develop a deeper connection to the character and their plight.


After some disappointing cutscenes in Crysis 2, I needed to share my reasons on why this mechanic doesn't work for me. I know you all have different opinions on this subject, and I'm fine with that. To each his or her own. That being said, what's your take on silent protagonists? As always, thank you for reading!

Monday, December 26, 2011

Easy, Normal, or Hard?

I hear/read many gamers ask this certain question: what difficulty do you play on? Now, some are new to games or simply wish to enjoy the story so they play on easier difficulties. Others embrace the challenge and decide they want a more rewarding experience. In the end, it doesn’t matter what difficulty you play as long as you enjoy the game (and you feel awesome doing it).

Still, in case you’re curious (and I know you are), I thought I’d explain how I choose a difficulty when I play video games. I could easily tell you that I mostly choose harder difficulties because I’m super like that, but it wouldn’t be any fun; especially since there are several factors that go into making my decision.

Factor 1: The Challenge. As I stated earlier, some gamers like to embrace a challenge (hence the reason I torment myself with Demons’ Souls and Dark Souls). Video games offer an opportunity to test your senses and reflexes. After playing them for such a long time, there are moments when I want to see if my eyes and thumbs are up to a tough task (such as dodging six grenades thrown towards me at once in Call of Duty: World at War on Veteran difficulty).

Factor 2: The Story. While I love a challenge, sometimes I don’t want to bash my face into my basement wall because I can’t surpass one obstacle (I also don’t want to spend any more money on controllers). Sometimes, I just want to experience the story and, for a while, live as a character in another world (who doesn’t get killed every couple of minutes). For example, I have always played an entry in the Uncharted series on Easy or Normal for the first playthrough. Once I’ve enjoyed the spectacle, I’ll usually come back for another playthrough and amp the difficulty up to Hard or Crushing.

Factor 3: The Achievements/Trophies. Sadly, you can consider me a bit of an achievement whore. But, come on! I’m almost at a 100,000 Gamerscore (93,140 as of now)! If there is no achievement or trophy for beating the game on a harder difficulty (like Saints Row: the Third), I’ll play on Easy or Normal so I can have a good time. However, when I see that I can boost my score (or collection) by overcoming a tougher difficulty, I’ll usually accept the challenge. I don’t know why I do it, but receiving recognition for beating a game on Hard or Insane (I’m looking at you Gears of War) feels good. Also, I get to brag to all my friends. What gamer doesn’t like to brag every once and a while?

Factor 4: Co-op. If you don’t know, I’m a huge fan of co-op (especially couch co-op). The fact that I am able to play through an adventure with a friend/sibling (or the fiancĂ©e) is exciting. There are times when I will not play a game on Hard by myself (like Resistance: Fall of Man); but when someone I know is kicking ass by my side, I’ll change my mind and raise the difficulty. (Oh, and before I forget, damn you Resistance 2 for not having co-op campaign!)

Now wasn’t that fun? Okay, maybe not; but think of it as an eye-opener. These are the factors that run through my mind when choosing what difficulty I want to play on. Yes, I know it may seem like I’m overthinking the situation, but I’m only trying to figure out how to have the best gaming experience possible (in terms of difficulty). Maybe you’ll even have some of these thoughts next time you get your game on. Speaking of which, I want to ask you: what difficulty do you play and what helps you make that choice? Oh, and as always, thanks for reading!