Showing posts with label pc. Show all posts
Showing posts with label pc. Show all posts

Saturday, March 2, 2013

Co-op survival horror: The Legend & I NFECTED

After writing the previous post about cooperative survival horror, I managed to stumble upon a couple games that have caught my eye and should catch yours as well.

The first is a game titled The Legend. From the look of the teaser trailer, it seems to be heavily inspired by Slender. However, the developers, led by AustinHand, have promised that this is not just another iteration of Slender; players will not simply be collecting notes.

Instead, The Legend will feature “AI squads, co-op squads, a story mode, a free-roam survival mode, a co-op mode, different characters with different abilities, and more.”

Check out the teaser trailer below.



Surprisingly, this is exactly what I stated needed to happen in my previous article: an indie developer creating something similar in scale to Slender. This game seems to be just that.

Unfortunately, there isn’t much information besides what you have seen above. The developers are still hiding quite a few concepts from the public, such as the appearance of the lurking creature. What we do know is that the game is running on Crytek’s CryEngine 3 and the developers hope “leave you afraid of the dark for the entirety of your life.”

From what I’ve seen, the idea and concept of this game are seem very interesting. I’m not sure how the co-op would work, but if the game lives up to its potential this could be step in the right direction for survival horror. If you think so too, take a moment and vote for the game on Steam Greenlight.

If you’d like to see and learn more about The Legend, click here.

The second game I found (thanks to a Steam friend who I’ll keep anonymous at this time) is titled I NFECTED, and after watching the trailer I am very intrigued. Check it out below.



The game features that classic survival horror gameplay made famous by the older Resident Evil games. This means gamers will be greeted once again by static camera angles and puzzle solving in creepy, claustrophobic environments.

While the health and inventory are also similar, Creazn, the developer, has stated that will be a fundamental twist. Apparently, the players have been infected with the virus and will “need to constantly find suppressants/ first aid to constantly heal as they are racing against a clock.” Being attacked by the infected will only worsen the player’s condition.

As if that wasn't enough, players will also never experience the same adventure twice due to the dynamic map generator. The DMG will randomize everything in the game to keep players on their toes.

Yet, the most exciting part about I NFECTED is the inclusion of co-op. Players will be able to work with up to three teammates to try and survive this horrific nightmare. If you have ever played Resident Evil: Outbreak, you will instantly understand how this game will play (minus the awful loading times).

The cooperative mode will be separate from the main campaign, but Creazn promises there will be “various multiplayer only options to help balance out the gameplay and make it scarier.”

Even though the look of the game isn’t fantastic, its gameplay could surely captivate with its return to old school horror. If you think the same, take a moment and vote for I NFECTED on Steam Greenlight as well. Be sure to also visit the Steam Greenlight page to learn more about the game as Creazn has posted quite a bit of information regarding the story and gameplay.

I hope y’all enjoyed taking a look at these two (hopefully) upcoming games; I know I did. I find it funny that after I wrote an entire article dedicated to cooperative survival horror I stumbled onto these two games. While both are far from reaching a final product, these games prove that there are people out who believe in co-op survival horror. Fortunately, some of these people are video game developers; and these two indie developers are taking a chance not many are willing to take. Here’s hoping for the best.

Friday, February 15, 2013

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 21

Finally! The epic finale! Well... actually, epic might be stretching it a bit. Okay; more like stretching it a lot.



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 20

This saboteur must've taken lessons from Neo.



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Thursday, February 14, 2013

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 19

No doubt about it; Tokaj is definitely insane.



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 18

A baby-faced transformer and a bunch of Casper wannabe's ambush me... This game just lost so much respect.



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Monday, February 11, 2013

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 17

It's all a lie! The entire city is fake!



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 16

Could we get a clean-up in aisle 3?



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 15

It's time for a boss fight with some ugly, Captain America wannabe.



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Friday, January 25, 2013

The Witcher 2: Assassins of Kings - Enhanced Edition review



Inspired by the works of Polish author, Andrzej Sapkowski , The Witcher 2: Assassins of Kings – Enhanced Edition is another chapter in the life of monster slayer Geralt of Rivia brought to you by CD Projekt RED; and to put it bluntly, it’s a great one.

The Witcher 2 picks up the story around a few months after the end of the first game. The assassination of King Demavand and the failed attempt on the life of King Foltest is known all across the land, but only a very important few understand that the unsuccessful assassin was a witcher—enter Geralt. He is still working under King Foltest, and aiding him in his battles to keep some sort of peace in the kingdom of Temeria. However, his main goal is to find out why a witcher would target a king while still attempting to gain pieces of his memory back (since he has the most extreme case of amnesia ever seen in a video game).

Well, as you can probably tell from the subtitle, Assassins of Kings, these assassins won’t stop at just one attempt; and eventually, they do succeed. Unfortunately, Geralt is framed for the murder and must clear his name. To be honest, I feel that if I say anything beyond this point I will be spoiling the narrative (heck, even the synopsis itself felt like a spoiler). Nevertheless, you can rest assured that this story offers numerous plot twists and interactions with incredible characters.



But those aren’t the only features creating a superb narrative. Along with some intense boss fights, numerous side missions and mini-games, and dialogue options, players have the ability to make their own decisions throughout the game—meaning you can shape the story how you want. Every detail, especially the ones decided by the player, leading up to the game’s conclusion feels necessary and intriguing. What makes these details so captivating is the dialogue. The language used seems authentic and adds some realism to this fantastical world. Even conversations with minor characters will demand your attention.

One disappointing aspect is carrying over your saved game from the previous installment. Sure, some of your decisions make appearances as you progress, and you get some decent equipment to start off with, but ultimately your decisions do not have any rewarding impact on the overall story. This also begs the question on how much of an impact the decisions from this game will have on the next.



On a better note, the combat in this game is a major improvement over the original. No longer do you click the mouse button and watch Geralt swing automatically until the enemy’s health bar depletes. Instead, every attack you command Geralt to unleash on his enemies happens in real time; and when that attack connects you can feel the ferocity in his swing. Even though landing blows does feel rewarding, you must carefully decide whether it’s better to be aggressive or if it’s wiser to sit back and play defense.

Enemies in this game are tough, and wildly spamming attacks can easily open you up for some of their brutal assaults. This is where the game may turn some people off. The Witcher 2’s combat system has a steep learning curve and can be quite a tough ride during the early chapters. Even so, this is what makes the combat so enthralling and adds another dose of realism. One wrong move can cost you the fight, so the game forces you to make calculated decisions before charging into battle.



To help in these difficult situations, Geralt can be equipped with other items besides his sword and magical abilities. He can set up traps, throw daggers, and toss explosives to defeat his opponents. He can also sip toxic potions that increase his abilities for a short period of time. All of these aspects must be utilized correctly before and during a fight if you hope to have the upper hand against two or more enemies. At first, you will see the game over screen a few times; but once you get the hang of the combat, victories then feel so much more rewarding.

When outside of combat, there isn’t a large, vast, open world to explore like The Elder Scrolls games; and that’s perfectly fine. The Witcher 2 focuses more on delivering a compelling story. With each new chapter, there is a new map to complete various objectives in. This allows players to get their fill of exploration while never feeling like they’re trailing too far from the main storyline. For those wanting more to do than simply completing story-based missions, there are side missions, activities, brothels, and monster contracts to accept which can help lengthen a playthrough. After all, Geralt is a witcher. What’s a witcher game without killing a few monsters and consensually wooing a few women?



While The Witcher 2 can be played with either a controller or a keyboard and mouse—both work great with the gameplay—the game does feel geared more towards a controller, to me at least. Maybe the reason is because CD Projekt RED designed the game with consoles in mind. Either way, whichever route is chosen, the control layout will not fail players. However, it is unfortunate that there isn’t any customization allowed for either input.

The sound in this game is phenomenal. From the intense scores during monster battles to the seducing quips of a whore, everything sounds alluring. The voice acting and sound effects, along with the help of well-written dialogue, simply draw the player in while bringing life to this fantasy world.



What will truly wow players, though, is look of the game; it’s beautiful. The character models are intricately designed to point where almost every thread in their clothing is noticeable. Environments will also awe with beautiful colors bringing the smooth textures to life creating a more realistic world; make sure to thank the Havok physics engine for this. Some minor clipping and pop-in may occur here and there, but it is rare enough where it will not bother players. Also, even though Nvidia is “the way it’s meant to played”, good enough AMD cards will also be able to render this game on ultra settings allowing for an equally engaging experience.

The Witcher 2, with all of its side quests and mini-games, will take over twenty-five hours to complete; and every minute is worth experiencing. With different choices to choose from and an in-depth combat system, this game has various options to keep the player coming back for more. As one of the greatest games to hit market in the last decade, you owe it to yourself to pick up a copy of this game.

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 14

Gosh darn quick time events!



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 13

While searching for Karolina (again), we have a pleasant chat with the saboteur.



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Tuesday, January 22, 2013

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 12

So long, ol' Glory...



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 11

Meet Dr. Albert Tokaj; Jason Statham's apprentice.



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 10

Don't worry, Karolina! I'm coming to save you!



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Saturday, January 5, 2013

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 9

Hunting down a severed head and hand; just another day in the life of a psychiatrist.



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 8

What's with monsters always jumping out of vents?



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SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 7

The chase for the saboteur continues!



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Sunday, December 30, 2012

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 6

It's a bad day when a game locks up your controller while being ambushed by zombies.



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Thursday, December 27, 2012

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 5

Apparently, rage-induced zombies can operate machinery...



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Sunday, December 23, 2012

SuperGameGeek Plays: Afterfall InSanity Extended Edition - Ep. 4

Argh!!! Damn this puzzle!



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