Showing posts with label legend of zelda. Show all posts
Showing posts with label legend of zelda. Show all posts

Wednesday, March 21, 2012

Scariest Moments in Gaming (For Me, At Least) Part One

I felt like I’d do something a little different so you all can get to know me as gamer. I enjoy playing all different types of games, no matter if they’re family oriented or directed more towards the hardcore crowd. I like to say I’ve tried everything so I attempt to do so by holding no prejudice toward a game until I actually play it. Well, one genre I respect greatly is the “horror” genre. When I was younger (around 8) and I first played a Resident Evil, I was so scared I dropped the controller and shut the system off. However, after growing up a bit (and actually growing a pair), I looked back at all these games and realized all the great times I missed out on. In turn, I played as many games as I could, even if I couldn’t beat them, losing almost all control of my bowels when playing due to all the horrific scares I experienced.

Well, for this week, I’ve decided to let you all in on some of the moments that have scared me silly. They may not be the scariest but they stand out in my eyes. Yes, I know many of you tough-as-nails gamers out there may look at this list and laugh with pride about how nothing scares them but, in my opinion, that’s no fun. That’s the whole point of these games (well, most of them); to scare yourself shitless and trudge on knowing it’s going to happen again, and soon. So, before I ramble on any longer, here is part one of the moments during my many years of gaming that have left fear and humiliation in my heart:

Scariest Moments in My Gaming Career (Part One)

10. ReDead – Legend of Zelda: Ocarina of Time



I know what you’re thinking, Zelda? Really? Well, let me tell you that the first moment I laid eyes on a ReDead, I was very young and I freaked out because there had never been anything in the game that was as creepy as these… things.I didn’t know what they were and they made this moan that sent shivers down my spine. I was trying to sneak by one when all of a sudden another ReDead I didn’t notice appeared right next to me. The speed at which it latched on to me, sucking and humping (I’m just stating what it looked like) my life away, I freaked and dropped the controller, scared out of my mind. Nevertheless, I would return later and seek my revenge on them for molesting me.

9. Being grabbed through the boards – Resident Evil 2



Early on in one of my favorite horror games of all time, there comes a point where you (Leon S. Kennedy) are searching the halls of a police station. You pass by some boarded-up windows and think nothing of it. However, once you find what you need, you must make your way back to the lobby. As you walk through the seemingly quiet hallway, many gamers (like me) thought nothing of the boarded windows. Suddenly, a barrage of zombie arms reaches through the boards and grabs Leon. Being a mere twelve years old, I dropped my controller trying to prevent my heart from jumping out of my throat.

I know what you’re thinking after reading this (well, I know what at least one of you is thinking): How can such a small moment in Resident Evil 2 (near the beginning of the game, mind you) hold a place in your list? Most may have overlooked this “cheap” scare at the beginning of the game, but it stuck close to me. Throughout the rest of the game, I avoided walking anyway next to windows, open doorways, cracks in the wall and dark corners. I was positive there would be a zombie, licker, or some other monstrosity waiting for me to stroll by unprepared. Hell, even a damn crow would cause me go into paranoia and take every forward step with the utmost caution. Nevertheless, I proudly finished the game and, soon afterward, grew a pair. Still, for my entire first playthrough of Resident Evil 2, I played while looking over my shoulder due to that one scene; and that is why it is one of my favorite horror games of all time.

Closing comments

If you laughed at me and wish to continue, or just genuinely agreed with these first two entries, I will be posting "Part Two" of this segment tomorrow; so be sure to check it out. As always, thank you for reading.

Sunday, January 1, 2012

Silent Protagonists


When Crysis was announced as a downloadable title for Xbox Live and the Playstation Network, I was ecstatic. I never was able to run that beast of a game on any PC I owned. The minute it was released, the game was downloaded onto my hard drive, and I enjoyed every second of it. Once I completed the game, I wanted more. Knowing there was a sequel already released, I decided to pick Crysis 2 up and continue the nanosuit experience. It started out well enough, but one thing I noticed started to really bug me: Alcatraz is a silent protagonist.

Some may think nothing of this since it is a technique used in many games, but I actually find this really annoying. While I am fine with this in the Half-Life and Legend of Zelda series (because those two have shown their success utilizing silent protagonists), I hate this mechanic when used in other video games such as Dead Space or Call of Duty.

Yes, I know that the reason for this is to "immerse yourself into the world" and "make you the character," but I don't feel that when I play. Plus, I don't play video games to be myself; I play to become a badass soldier or and spaceship engineer. Let's face it, I am not Soap, I am not Alcatraz, and I am not Isaac Clarke. I cannot throw a knife with pinpoint accuracy into someone's eye while injured, I cannot cloak myself to stealth kill enemy soldiers, and I cannot dismember necromorphs while floating in zero gravity (although all of these would be really cool). So, when I play video games, I enjoy the fact that I am controlling these characters and utilizing their abilities; not my own.

It also ticks me off when conversations occur in video games with silent protagonists. They are always one-sided and it is awkward (at least to me) when another character asks a direct question since they are always answered with silence. If I am supposed to be the character, I wouldn't stand there with my mouth closed while being spoken to. Being in the military, when someone orders me to do something, they want a response. If you do not give them one, be prepared to get chewed out. I also wouldn't be able to keep quiet when chaos is taking place. There are missiles dropping, aliens invading, and people dying. I understand keeping calm under pressure, but the occasional "Shit!" or "Look out!" would add some life to these characters.

There are times when silent protagonists don't even make sense, like the Modern Warfare and Crysis series. In Modern Warfare 2, Soap talks the entire game but the moment you take control of him, he zips his lips. In Modern Warfare 3 however, Price won't shut up when you take control of him. Why is this? Why? Why?! It makes no sense! I apologize for the outburst. That is simply a mystery I cannot seem to solve.

With Crysis, the first game had a protagonist who spoke, and it was a nice touch to hear his dialogue when traversing the alien infested mountain. Why did the developers feel need to alter this in the sequel? Early on in the game, Gould mistakes Alcatraz for someone else because he is wearing Prophet's suit. Eventually, he discovers the truth and even pulls a gun on him. This could have all been resolved had Alcatraz stated, "I'm not Prophet." Some people say that the reason for this is because of the injuries Alcatraz suffered at the beginning of the game. While I can accept that, no character in the game states this is the reason behind his silence. I know I may seem like I'm asking for a lot; but it would have been a nice touch if any scientist or main character said, after analyzing the suit, "His larynx has been badly damaged resulting in a loss of speech." Then, I would have thought, "So that's why. Okay, I can deal with that."


However, not all games need a character speaking out loud (I know many characters whom I would love to have shut up), but he or she can still be given a voice. Take the Penumbra series or Amnesia: The Dark Descent, for example. The character speaks during the introduction yet, for most of the games, you can only see his thoughts from the subtitles at the bottom of the screen. Sure, there aren't (m)any characters to interact with but the character is thinking. The subtitles allow the player to read his thoughts and discover what he is feeling, giving him a voice.


I simply feel a character with a voice is much more effective. Take into consideration Dead Space 2 and the Jak & Daxter series. The characters, once given a voice, evolved into people with emotions and desires, instead of mindless zombies taking orders without debate. Because of this, I develop a deeper connection to the character and their plight.


After some disappointing cutscenes in Crysis 2, I needed to share my reasons on why this mechanic doesn't work for me. I know you all have different opinions on this subject, and I'm fine with that. To each his or her own. That being said, what's your take on silent protagonists? As always, thank you for reading!