2. Coming out of the closet – Amnesia: The Dark Descent
I apologize for the long wait, but here is Part Five of this segment.
In any decent horror game, hiding is always the first option one should choose (the next being to run away and the last being to fight). In Amnesia: The Dark Descent, hiding was paramount. With no possible way to stand toe-to-toe with your attackers, fleeing the scene in hopes of finding a secure hiding place is the player’s only hope of survival. This is a lesson players will learn quickly when they encounter their first enemy and try to flee while screaming in fear of getting torn to bits by some disfigured creature (check out some Amnesia reactions on Youtube; they’re hilarious).
While there were many times I was frightened by enemies in different games, Amnesia held a certain charm throughout the terrifying adventure. Maybe it was because I could not combat pursuing monsters and I felt completely vulnerable as I searched the halls of the castle; or maybe it was the dark atmosphere and creaking noises that kept me on my toes; or maybe it was the joy I felt every time I found a tinderbox (yay!). Whatever it was exactly, I finished the game with a smirk and thought, “That was a great experience.”
The most memorable, yet frightening, moment in this game (for me) was during a moment of complacency. Before I continue, I must ask: Have you ever (many of you probably have) fallen into that mode of carelessness after you complete the same deed over and over again? At first, you commit the act attentively, and then, gradually, become casual about it because not much changes. This is extremely relevant in video games that don’t offer enough variety. Well, I was beginning to follow this example because I thought I was skilled at avoiding the hostile beings roaming the halls. Boy, was I wrong. After turning a corner, I saw an enemy evolve from the darkness causing me to turn quickly run into the adjacent room to hide. Hearing the monster’s screams, I knew it had saw me run across the hallway.
I immediately searched the room for a safe haven and located a closet to my left. Quickly stepping inside and shutting the door, I heard my stalker enter the room. The slowly shuffling steps and soft grunts forced me to wait patiently inside the closet; but I wasn’t worried. “I’ve done this before and I can do it again,” was the thought that ran through my mind. After a moment or two, the steps and grunts fell silent. Finally, I could continue my journey.
As I opened the door to exit the closet my screen flashed red as a claw mark ran across my view. My voice cracked as I let out a high pitch scream (rarely, and I mean rarely, do I ever scream while playing a horror video game). The creature had positioned itself to the right of the closet door just out of my line of sight. I attempted to scurry away to safety but it was to no avail. The monster was hot on my trail and cut me down without remorse.
Ten minutes later my heart still pumped hard enough to hit the walls of my chest. I am still not sure if that was great AI design, or a once in a life time fluke; but it completely changed my impression of these intelligent adversaries. Never again did I fall into that state of complacency during my trek through Amnesia as that moment made a significant mark in gaming career.
Closing comments
I know, I know. How dare I make you wait longer for the number one entry? But I promise it will be up by Saturday along with another article I've been working on. That one will be closely related to this segment as it focuses on the horror genre. After that however, I will be gone for two weeks on military orders so another absence is inevitable. Still, when I come back I will do so with a vengeance! Not only will I increase my article writing, but I will also be posting videos on the blog. Yay! I've finally been able to purchase really nice recording hardware/software and I can't wait to try it out. I will be posting a couple tests first to make sure I know how to use it correctly to deliver quality videos. But I digress. As always, thank you for reading!

Hey, everyone! I'm the one and only, SuperGameGeek! Here you can find reviews, Let's Plays, and my opinions about certain topics in the video game industry. If you have any games you would like me to review, do a Let's Play about, or topics to talk about, send your requests to ContactSuperGameGeek@yahoo.com. If you like what you see, please spread the word to others so they can get in on the fun as well. Thanks for watching/reading! Twitter: @SuperGameGeek. YouTube: IAmTheSuperGameGeek.
Thursday, May 3, 2012
Thursday, April 5, 2012
Launch Date Announced for Ghost Recon: Future Soldier Beta
The long awaited beta to the next entry in the Ghost Recon series has received a play date. On April 12th, Xbox 360 owners will have the chance to experience (some of) the multiplayer features the game offers. Playstation 3 owners need not worry, though. It has also been announced that Playstation Plus Members will gain access to the beta sometime over the course of April; as of now there is no specified date.
However, this is not an open beta. There are certain requirements before you must meet in order to partake on either console. For those on Xbox 360, you must still own your copy of Splinter Cell: Conviction (you know, that one game released way back when). The beta for Ghost Recon: Future Soldier will be located as a selectable option on the game’s main menu. On the other hand, Playstation 3 owners must be current Playstation Plus members to download and access the beta.
If you do not meet either of these requirements, do not fret. There is one last viable option which is to enter the sweepstakes on the game’s official Facebook page (located here: https://www.facebook.com/ghostrecon?sk=app_347999801904428&app_data). Doing so could snag you one of 400 beta codes being given away. Though, there are restrictions, so be sure to check if you can actually enter the sweepstakes. Here’s one below to eliminate some confusion or questions:
Prize Eligibility
Only persons residing in Australia, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Sweden, and United Kingdom who are at least 16 years of age can enter.
Ghost Recon: Future Soldier is scheduled for release on May 22nd.
Source: http://www.justpushstart.com/2012/04/ghost-recon-future-soldier-beta-launching-simultaneously-on-ps3-and-xbox-360/
However, this is not an open beta. There are certain requirements before you must meet in order to partake on either console. For those on Xbox 360, you must still own your copy of Splinter Cell: Conviction (you know, that one game released way back when). The beta for Ghost Recon: Future Soldier will be located as a selectable option on the game’s main menu. On the other hand, Playstation 3 owners must be current Playstation Plus members to download and access the beta.
If you do not meet either of these requirements, do not fret. There is one last viable option which is to enter the sweepstakes on the game’s official Facebook page (located here: https://www.facebook.com/ghostrecon?sk=app_347999801904428&app_data). Doing so could snag you one of 400 beta codes being given away. Though, there are restrictions, so be sure to check if you can actually enter the sweepstakes. Here’s one below to eliminate some confusion or questions:
Prize Eligibility
Only persons residing in Australia, Belgium, Denmark, Finland, Ireland, Netherlands, Norway, Sweden, and United Kingdom who are at least 16 years of age can enter.
Ghost Recon: Future Soldier is scheduled for release on May 22nd.
Source: http://www.justpushstart.com/2012/04/ghost-recon-future-soldier-beta-launching-simultaneously-on-ps3-and-xbox-360/
Labels:
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future soldier,
ghost recon,
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xbox 360
Wednesday, April 4, 2012
Scariest Moments in Gaming (For Me, At Least) Part Four
Apologies for the week long hiatus on this segment; but, as promised, here is “Part Four” of my scariest moments in gaming.
4. Pyramid Head’s first (technically second) appearance – Silent Hill 2
Being a young, idiotic child, Silent Hill 2 truly frightened me (it was the first Silent Hill I played; I went back to the first game soon after finishing it). Besides Resident Evil, I didn’t really play survival horror games. When I heard about Silent Hill, it made Resident Evil seem like child’s play. Players weren’t a member of S.T.A.R.S. or a cop. Players were a dad, a husband, a lost soul in desperate need of reassessing life’s priorities and responsibilities. The town of Silent Hill made sure this happened. Through a creepy atmosphere where a thick fog hindered players’ sight, and a wailing siren, signifying the altering of reality as players knew it.
I knew about zombies and crazy mutated monsters, but Silent Hill 2 introduced something new to me: creatures that formed themselves through a representation of the character’s sins. They represented everything wrong with the character’s moral standards. Pyramid Head was the one stood out to me because I had never seen anything like him before. He was creepy, lugged around a giant knife, and hunted you down for the entirety of the game. However, nothing compares to the moment I first saw him (well, truly saw him; he chased you down a hallway but I was still in shock from everything the game threw at me).
For your reading pleasure, I will now give an account of what I remember thinking as this moment occurred:
Jeez, this game is so damn creepy. Where the hell do I go? I’m so damn lost. I’ll try this door. Oh, cutscene! I must be heading the right… what the hell is that?! Oh my God, what is he doing to those monsters? What the f**k?! Is he raping them?! That’s freaking gross… that’s disgusting. Good, James, hide in the room with the rapist instead of just leaving. That’s real smart. Wait, what’s he doing now? What is that damn thing on his head? Oh God, he’s killing it. He’s killing the monster. James! What the hell are you doing?! Put that gun down, now! No, don’t shoot at it! You’re just going to piss it-- Great, just great. Just what I need: another crazy lunatic monster after me. Where’d he go? Where’d he… Oh screw this, I’m taking a break.
3. The Bloody Mirror - Fatal Frame 3
While the Fatal Frame series has always gotten my heart pounding, I regret not following the franchise more faithfully. I’ve often looked at each new title releasing and thought, “Oh, those games are usually scary. I’ll try it sometime.” However, looking back I’ve realized that these games are true gems and belong to one of the scariest series ever made. If you don’t know, you are given a camera to snap photos of the ghosts. This is the way you combat them. No guns or 2 x 4’s; just a camera. Because of this, the tension really builds as you explore the environments and fumble to equip the camera when a ghost gives you a surprise visit.
Yet the one moment that truly got under my skin when exploring Rei’s house. This scare isn’t even a part of the main game. Instead, players can miss this occurrence if you aren’t aware of your surroundings (although you almost have to be blind to miss it because the fixed camera directs attention to it). This is due to the fact that there are additional ghosts you can take pictures of in order to earn more points. The earning of points, in my opinion, does take away from the horror aspect somewhat; but that’s a discussion for another time.
Back on topic: I was exploring the house, minding my own business. Moving the character down the hallway, I passed the bathroom and noticed there was a bloodstain on the mirror. As usual, I cautiously entered the premises (in this case, the bathroom) and walked towards the mirror. After taking a deep breath, I drew the camera and aimed it at the mirror. Suddenly, a girl, from behind the mirror, reached up with both hands climbed into view. I literally jumped out of my seat into a standing position, gripping the controller tightly (this was all accompanied by a “oh, shit!”). It was like a scene from “The Grudge” (the original of course). Out of pure instinct, I snapped the picture and earned a few extra points. Immediately after, I paused the game in an attempt to retrieve the runaway heart that leaped out of my chest.
Closing comments
Again, I apologize for the wait but I hope you enjoyed “Part Four.” Now, only one more part to go! I can’t promise it’ll be up tomorrow. However, I can promise will be up by the end of the weekend. Also, expect a couple more blog post in between this and the next part; especially since I’m going PAX East! Maybe I’ll even see you all there! Well, time to get my game on. As always, thank you for reading!
4. Pyramid Head’s first (technically second) appearance – Silent Hill 2
Being a young, idiotic child, Silent Hill 2 truly frightened me (it was the first Silent Hill I played; I went back to the first game soon after finishing it). Besides Resident Evil, I didn’t really play survival horror games. When I heard about Silent Hill, it made Resident Evil seem like child’s play. Players weren’t a member of S.T.A.R.S. or a cop. Players were a dad, a husband, a lost soul in desperate need of reassessing life’s priorities and responsibilities. The town of Silent Hill made sure this happened. Through a creepy atmosphere where a thick fog hindered players’ sight, and a wailing siren, signifying the altering of reality as players knew it.
I knew about zombies and crazy mutated monsters, but Silent Hill 2 introduced something new to me: creatures that formed themselves through a representation of the character’s sins. They represented everything wrong with the character’s moral standards. Pyramid Head was the one stood out to me because I had never seen anything like him before. He was creepy, lugged around a giant knife, and hunted you down for the entirety of the game. However, nothing compares to the moment I first saw him (well, truly saw him; he chased you down a hallway but I was still in shock from everything the game threw at me).
For your reading pleasure, I will now give an account of what I remember thinking as this moment occurred:
Jeez, this game is so damn creepy. Where the hell do I go? I’m so damn lost. I’ll try this door. Oh, cutscene! I must be heading the right… what the hell is that?! Oh my God, what is he doing to those monsters? What the f**k?! Is he raping them?! That’s freaking gross… that’s disgusting. Good, James, hide in the room with the rapist instead of just leaving. That’s real smart. Wait, what’s he doing now? What is that damn thing on his head? Oh God, he’s killing it. He’s killing the monster. James! What the hell are you doing?! Put that gun down, now! No, don’t shoot at it! You’re just going to piss it-- Great, just great. Just what I need: another crazy lunatic monster after me. Where’d he go? Where’d he… Oh screw this, I’m taking a break.
3. The Bloody Mirror - Fatal Frame 3
While the Fatal Frame series has always gotten my heart pounding, I regret not following the franchise more faithfully. I’ve often looked at each new title releasing and thought, “Oh, those games are usually scary. I’ll try it sometime.” However, looking back I’ve realized that these games are true gems and belong to one of the scariest series ever made. If you don’t know, you are given a camera to snap photos of the ghosts. This is the way you combat them. No guns or 2 x 4’s; just a camera. Because of this, the tension really builds as you explore the environments and fumble to equip the camera when a ghost gives you a surprise visit.
Yet the one moment that truly got under my skin when exploring Rei’s house. This scare isn’t even a part of the main game. Instead, players can miss this occurrence if you aren’t aware of your surroundings (although you almost have to be blind to miss it because the fixed camera directs attention to it). This is due to the fact that there are additional ghosts you can take pictures of in order to earn more points. The earning of points, in my opinion, does take away from the horror aspect somewhat; but that’s a discussion for another time.
Back on topic: I was exploring the house, minding my own business. Moving the character down the hallway, I passed the bathroom and noticed there was a bloodstain on the mirror. As usual, I cautiously entered the premises (in this case, the bathroom) and walked towards the mirror. After taking a deep breath, I drew the camera and aimed it at the mirror. Suddenly, a girl, from behind the mirror, reached up with both hands climbed into view. I literally jumped out of my seat into a standing position, gripping the controller tightly (this was all accompanied by a “oh, shit!”). It was like a scene from “The Grudge” (the original of course). Out of pure instinct, I snapped the picture and earned a few extra points. Immediately after, I paused the game in an attempt to retrieve the runaway heart that leaped out of my chest.
Closing comments
Again, I apologize for the wait but I hope you enjoyed “Part Four.” Now, only one more part to go! I can’t promise it’ll be up tomorrow. However, I can promise will be up by the end of the weekend. Also, expect a couple more blog post in between this and the next part; especially since I’m going PAX East! Maybe I’ll even see you all there! Well, time to get my game on. As always, thank you for reading!
Labels:
fatal frame,
fatal frame 3,
gaming,
ghost,
moments,
pyramid head,
scariest,
silent hill,
silent hill 2,
the tormented
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