Showing posts with label comic. Show all posts
Showing posts with label comic. Show all posts

Thursday, February 24, 2011

Batman: Arkham Asylum Review (Xbox 360)

Sorry for the late post, but I did make sure to get this review before the end of the week. This time, it's Batman: Arkham Asylum. This review is longer and more precise than previous reviews because I wanted to show I can truly break a game to its core components. If you don't like the length, don't worry, I'm not making them all this long. I'm just testing out different writing styles. Well, I hope you all enjoy it and, as always, thank you for reading!
Batman: Arkham Asylum Review
Batman: Arkham Asylum Review

Some call him Batman, others The Dark Knight, or as the Joker says it, Bats. No matter which one you choose, this comic book vigilante is one of the most famous characters to date and his popularity only continues to increase. With the release of the films, Batman Begins and The Dark Knight, this character’s mainstream status has risen to new heights. However, video games have never been the strong suit for DC Comics’ renowned costumed hero. Seldom has the reception of video games based on the vigilante been a welcome one. Changing the flow of the tide however, is the release of Batman: Arkham Asylum. Developed by Rocksteady Studios and published by Eidos, this new entry in the franchise has completely reshaped the view of all comic book video games.
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The story is based on the actual comic series entitled Arkham Asylum. Now, don’t worry if you have never read the series because it isn’t necessary. The game gives enough plot, information and background story throughout the game and more, so there isn’t a need to worry if you have never even heard of the series. The game starts off with Batman bringing the Joker to Arkham Asylum. He meets up with Commissioner Gordon at the Asylum and hands over the Joker to the guards. Even though Joker is back where he belongs, Batman knows there is something wrong since the maniacal fiend “gave up without a fight.” Well, his instincts prove true like always. The moment Joker gets away from his arch nemesis, he breaks free and ends up taking control of the entire asylum. Joker then releases all of the prisoners and goes on a rampage wreaking havoc throughout the entire island (yes, for those who don’t know, Arkham Asylum is an entire island). With a long night ahead of him, it’s up to Batman to put away all the criminals and take down the Joker!

Simple story, I know, but there’s more to it than meets the eye. The atmosphere of the entire game is really what adds to the plot. The surreal elements this game delivers are what keeps the gamer on his or her feet and creates intensity all the way to the credit screen. Sure, some things could’ve been elaborated a little better or made more creative, such as the way the Joker escapes. He literally beats up two guys and suddenly has control of the entire prison. Nonetheless, this was just to get the game off its feet quickly so the player can become Batman. And that, my friends, is what you will feel like when playing.
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The gameplay is unbelievably well done. Everything from exploring the scenery to combating thugs is done so smoothly you can hardly tell that Batman has switched to the next command. First, let’s start off with the investigating of the island. Arkham Asylum is a huge landscape to traverse. There are several outside areas, caves, tunnels and buildings to search through on your hunt for the madman. Aiding you in this endeavor is the trusty map that you can open at any point in the game to find out your location and where to go next. This will definitely be useful as it will point you in the right direction and indicate what area you should be in next.

Also helping Batman get around are his gadgets that he will obtain as progress is made. These consist of the grappling gun, the line launcher and the explosive compound sprayer (which can be used for combat as well; more on that a little later). Each gadget is simple to use and will be a necessity in order to complete this adventure. The grappling gun will help you get up to those high areas, the line launcher will shoot a wire that Batman will glide across and the explosive gel will blow those pesky old walls out of your way (you can also use the grappling gun to pull the whole thing down once you get the upgrade). Batman can also use his cape to glide long distances and believe me, this is fun. Climbing on top of the tallest structure and gliding all the way to the ground can be pretty enticing. You also don’t have to worry about damage from falling. Batman will either use his cape in order to catch himself before he face plants the pavement or the game will give the player a chance to use their grappling hook to get back up to the ridge.

You can only jump when you run off a ledge which is fine because Batman is apparently a really good mountain climber. He will climb up ledges easily shimmy himself around to hard to reach places. He can also crouch and crawl into the vents and small passageways (and believe me, you will be using those vents and small passageways). The only problem I have with the entire movement layout is the fact that you have to press and hold a button in order to run. We live in the 21st century! It should be common knowledge to all developers that pushing the joystick all the way will make the character on screen sprint while only pushing it half way will cause them to walk.
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Nevertheless, that is only a minute shortcoming since the combat in the game is superb. There are three different buttons dealing with combat in the game which are attack, stun and takedown. Using what is known as a “freeflow” combat system the brawls are amazingly enjoyable. Batman can attack in any direction the player leans the analog stick to without any hesitation or choppiness. This means you can attack to the right, stun to the left, attack the enemy in front of you and then go finish off the guy you started with. The combat is remarkably fluid and realistic no matter what combination you choose to take out your opponents with. This also encourages the player to create continuous combos. Button mashing could get you through some of the game but correctly pulling off attacks is what should be the focus of each clash. The higher the combo, the better and stronger Batman’s attacks will be. When you reach a high enough combo, you can perform throws as well as quick takedowns which knockout the enemy instantly. In addition to all this, you can even throw batarangs in mid-combat to spice things up. Oh, the joys of being vigilante.
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Batman is a great martial artist, easily trouncing all of his foes. Even so, the Dark Knight can not block bullets; so, contrary to beating your enemies silly, you will have to use stealth in order to clear the area sometimes. This is when you seriously feel like you’re Batman. The vents and passageways I mentioned earlier are a big part of the stealth as you’ll use them to sneak around armed thugs, but it’s the gargoyles that make the experience. With a gargoyle in sight, Batman can grapple on to it and watch the area from above. While up there, he can also grapple to other gargoyles to gain a better vantage point. And then, the goons are all yours. You can throw batarangs at them, drop down and glide kick them or you can do the famous Batman maneuver by dropping down and snatching them (definitely my favorite)! In addition, the explosive compound sprayer I stated earlier can be used to take out enemies. You can spray the gel onto a flat surface, wait for some wandering fool to walk by and then… BOOM! Another tool in the Batman arsenal is his “detective mode.” The special vision allows players to see through walls and find out where enemies may be, how many there are and how many are armed. It also highlights any and all unique items that can be interacted with in the area. The only problem with “detective mode” is, since it’s so useful, you’ll probably end up keeping it on for a good part of the game; which is a downer because players can miss how elegant the landscapes are designed. As you make your way through the Asylum, keep in mind that Batman’s gadgets and moves can be upgraded with experience points you gain from taking down prisoner or finding collectibles.
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In contrast to the excellent combat system though are the boss fights. Almost every single one is, sadly, the same thing. You let the overpowered and steroid injected creation charge at you, throw a batarang at its face and then proceed to beat the living hell out of it. This is done over and over again until victory is achieved. It’s great the first time but when you face multiple other baddies and must take them out the same way, it’s a letdown. Even the final fight is ridiculously easy compared to the rest of the game. The only change of pace was when Batman faces off against Poison Ivy because it actually felt like a real boss battle. Scarecrow was also different but you can’t allow him to see you or it is an instant death. Even so, the bits with the psychotic Doctor Crane can be somewhat creepy. The biggest disappointment was when Batman must take on Killer Croc. After hyping this part up since the beginning of the story, it only ends up to be a cat and mouse game where Batman must sneak along wooden planks while Killer Croc stalks him from below. It’s just a long, repetitive and drawn out scene as Killer Croc continuously jumps up at you only to be introduced to a batarang that sends him back down under. Yet, these disappointments do not hinder the grand scale of the game. Each session of combat you face off in will feel invigorating as you watch Batman smoothly transition through his combos.
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Exploring and fighting aren’t the only things to look forward to as there are a total of two hundred forty-nine collectibles that the Riddler has left for Batman to find. These are actually quite entertaining as every time you enter an area a riddle will show up on screen for you to solve. The riddles deal with references to other characters in the Batman universe and some can be quite difficult to figure out. Along with the riddles are audio tapes of interviews between doctors and the numerous inmates of Arkham Asylum that are great background fillers for all the villains within the game. There are also trophies the Riddler has placed throughout the island that the player can collect. None of these collectibles are mandatory but they do add some playtime to the seven to ten hour storyline (and worth some nice achievement points).

Next to the story is the Challenge Mode. There are two types of challenges in this mode. The first is basically an arena mode where wave after wave of thugs take charge and you try to build up a high score. The second is where you must try to take out all of the thugs without being seen as quickly as possible. After participating in either of these modes, your score will be posted online for others to compete against. Other than this however, there isn’t much to the game and only true Batman fans will try to go for a second or third playthrough.
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The voice acting in the game is top notch, especially with stars from the animated series providing the voices of the characters. Kevin Conroy is Batman, Mark Hamill is the Joker and Arleen Sorkin is Harley Quinn. If you were ever a fan of the old Batman animated series, your heart (and ears) will feel right at home as you dive into another adventure. The sound effects are great, particularly the punches and kicks. Each blow sounds beautiful as you beat an enemy to a pulp, especially when the slow motion kicks in at the end of a fight. The music is pure Batman and fits the game perfectly. There isn’t anything that will blow you away or surprise anyone but it fits the dark element trying to be established.

The graphics are absolutely stunning. From Batman to the lowest thug, each character design is beautiful to look at (and you probably will end up looking at Harley Quinn and Poison Ivy… a lot). What’s even better is the fact that Batman’s costume becomes torn and tattered as players make progress. You’ll see bullet dents, holes in the cape and tears in the costume towards the latter part of the game. The environments are gorgeously designed, too as stated before. Each area has its own distinction so you’ll never feel like you are running through the same area over and over again. Whether it be a building structure, an individual cell or the outside in the open, the atmosphere are striking to look at because of the amount of detail that has gone into all of Batman’s surroundings.
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Batman fan or not, this is a must play game. Combat is a pure grace as Batman moves fluidly from one attack to the other. Exploration is pleasing due to the good controls and beautiful landscapes. It is certain that there are some disappointments and letdowns but those are only minor compared to everything else in the game. Some may not find it worth buying since the storyline is only seven to ten hours long but it’s worth renting at least once. So many times have comic book video games fail to live up to standards. This can change now because a new standard has been set by Batman: Arkham Asylum. And there is no doubt in my mind that as of now, this is the greatest comic book video game ever.

Wednesday, August 12, 2009

Maximum Carnage Review (SNES)



Hey, Super Game Geek here and today I am reviewing a game about my favorite superhero ever, Maximum Carnage! That’s right; Spider-Man! Now, normally I would be ecstatic for anything containing Spider-Man, but then I saw that this game was published by LJN. For those of you who do not know the company of LJN, they are responsible for horrid games such as Back to the Future, Friday the 13th and the Karate Kid. After hearing about, and experiencing firsthand, their awful track record, it certainly put a damper on my enthusiasm. Even so, you really shouldn't judge a game until you've played it and, trust me, I put some serious hours into this one.
You actually never have to beat the game to know the entire story because LJN (for once) actually did something really cool with this game let the developers (Software Creations) base it on the Maximum Carnage series (hence the title) in the Spider-Man universe. It was a great series that featured rivals Spider-Man and Venom teaming up along with some other heroes (Captain America, Black Widow, Nightwatch, etc.) to take down Carnage and his gang of baddies (Shriek, Demogoblin, Doppleganger, etc.) For those of you who don’t know the story I’ll shed some light on it without any major spoilers. Carnage escapes from a mental institution/prison he was confined in for being a psychotic serial killer and begins to wreak havoc and chaos around Manhattan with his crew. Venom believed he had killed Carnage but when he senses that his other half is still alive, he seeks out to destroy him for good. While good ol’ Spidey tries to save Manhattan he realizes he can't do so without his rival’s help. And that's end of my brief synopsis. This series was a big deal because not only did it have a great storyline and great characters it crossed over all the Spider-Man comics such as Amazing Spider-Man, Web of Spider-Man, Spectacular Spider-Man, Spider-Man, etc. If you are a comic/sci-fi fan and you ever get the chance to read this series, take it the opportunity because you will enjoy every second. If you are a Spider-Man fan you haven’t read it, you really should stop reading this review and get a copy of those issues... like now.

These hobos have no idea what's coming.

When you start, the game displays its huge cast of characters inspired from the series along with some really good music. Well that should be the case because LJN somehow got Green Jelly to do the music for the game and let me tell you, it suits the mood and sets the tone perfectly. Green Jelly is a Grammy-nominated comedic-rock group for those who don’t know. Throughout the entire game the music does an amazing job of pumping you up full of adrenaline so you can go to work on many a thug and villain. I've found myself humming the title theme years after first playing this game.

The graphics are solid for their time. The character designs look really good except for the fact that Spider-man doesn’t have the black web on his costume (he does in the cutscenes but not during gameplay). The levels look kind of bland but at least LJN was smart (for once) and has different settings for most of the game changing the scenery so you don’t get bored after the first level.
When you start the game, a cool cutscene pops on to the screen in comic book form giving you a really good sense of what this game is (that’s a comic book game if you didn’t know what I was going for). After the cutscene, you are given control of Spider-Man and now go through the game beating up baddies left and right to progress through the level. And that’s what this game is, a beat ‘em up. And my, do I love beat ‘em ups. They were great back in the day and it saddens me that no one really dare makes them anymore. But Spider-Man: Maximum Carnage does the genre justice. It’s fun to walk Spidey down the sidewalk and then spank a bunch of Linkin Park wannabes with your web. And the KA-POW sound when you punch and kick fat asses will please the ear drums. Make sure you pay attention on all fronts though because enemies will sneak up and try to sucker punch you from behind while your focus is on someone else. As you continue through the game with your friendly neighborhood Spider-Man, you will be able to control Venom as well which was very exciting for its time because this was the first game that allowed you to play as Spidey’s biggest rival! Unfortunately, there isn’t much difference between them except for the way they pull off their moves; but the fact that you can beat someone’s face in with Venom is a welcome change. You are also given the option to call on your other superhero teammates for help, and they’ll dash or flip or cartwheel (whatever floats their boat) and take out everyone in their way.
Classic comic book action.

The game also breaks things up with some climbing and web swinging but this could become really frustrating to some. In one section, while you are climbing up the side of a building, Shriek is constantly firing at you with her plasma blasts as Doppleganger tries to wash the Spider out by attcking from behind. If (and when) you do get hit, you fall until you land on a ledge or hit the street forcing you to start the process all over again. This dragged down even more by the poor swinging controls. While you are trying to avoid Doppleganger's attacks and Shriek’s plasma blasts, you will be need to work out the angle of your swing to land on the adjacent ledge; and since momentum doesn’t apply you’ll most likely get it wrong the first couple of times. Also, if you are not perfectly correct Spidey will hit the ledge and proceed to fall under it instead of climbing on to the damn thing like a spider would (and should) do.
Thankfully, those segments don't happen too often because the rest of the controls are pretty solid. You have your punch and jump button along with your web button. The web swinging could have used some more work (which could have added a great vaiety of options to the ground combat) . Still, this is a 2D beat 'em up so I understand why much focus wasn't put into the web swinging.
There are many ways you can dispose of baddies such as grabbing them and giving the quick one-two, bullrushing them or grabbing to lonely thugs with your web and introducing their skulls to each other. You can string multiple combos together but more often than not, most gamers will probably mash the buttons like wine grapes. You can also pick items up to beat women and hobos with dumpsters, newspapers, trash cans and fire extinguishers. You can only throw the item once but it does walloping damage to those umbrella wielding businessmen. Another cool move that does a lot of damage is your special attack but if you hit any enemies it drains your life bar. I’ve always hated this concept in beat ‘em ups with a passion! I understand that developers don't want players running around using their character's speacial attack to every thing with a pulse, but there are better ways to restrict players than causing damage. I mean, what pain is the character putting his or her self in to do this attack? Is Spidey tearing his groin each time he pulls it off? I don’t know but you will not want to lose your lifebar. It is the one precious thing that you do not want to see decrease (well, besides your... nevermind.)

That's it! No more friendly neighborhood Spider-Man for you, you eight legged freak!
This game is an unrelenting. You are allowed three lives and one continue. If you lose a life you start right back up again as if nothing changed but using your continue will bring you back to the beginning of the level. If you lose both your lives and your continue, well, you probably guessed it! Game over. Be ready to see the game over screen a lot because this game has a really hard difficulty curve. The first couple of levels shouldn’t be too difficult for most gamers to get by but after that the skill level really kicks in. The bosses are ridiculously hard compared to the nobodies you have to fight prowling the streets. You will have to use everything at your disposal to take care of these villains and this is where your ability to call in a teammate for back up really helps out. Another thing that makes this game even tougher is the fact that there is no way to save your game. There isn’t even a password system! That means you have to beat the game in one sitting which most people don’t really have the time for. This doesn't help the fact that you’ll most likely be starting this game over and over again. Because of all this, beating the game should earn you some type of medal.
Nevertheless, once you get past the difficulty (and the frustrating climbing segments), there is a good beat 'em up to be found here. You will enjoy this game especially if you’ve read the Maximum Carnage series or you are just another Spider-Man fan. The music is amazing and graphics (for its time) are easy on the eyes. Even though the web swinging isn’t up to par the combat controls are solid and it’s fun to beat the piss out of hobos. But, this game will give you a run for your money as completing it is a task that will give even the most committed gamer a challenge. Nonetheless, I do recommend Maximum Carnage because I guess even LJN can do something right (for once).