I must be honest with you right now; I never did watch Supernatural
when it first aired. It actually wasn’t until the end of the fifth
season when I started the pilot episode. Even so, after those 42
minutes, I was immediately hooked.
Having been a fan of almost anything even remotely related to science
fiction, fantasy and horror this show was too perfect for me. Seeing
two badass brothers travel around the country and hunt demons, monsters
and the like is incredibly entertaining. Plus, the tidbits of comedic
relief really add to the characters’ development over the many episodes.
After plowing through each season (and continuing my viewing of the show weekly), I even purchased Supernatural: The Anime.
Why? Because I enjoy watching anime and I enjoy watching Supernatural,
and for the first time ever they were combined. However, I did lose a
little respect for Jensen Ackles since he only voiced his character for
the final two episodes whereas Jared Padalecki (who gained a lot of
respect from me) voiced every one.
Regardless, Supernatural has been turned into many different forms of
entertainment; but there is one form that is missing. Where is the Supernatural
video game?! With all the content and lore provided from the television
show, graphic novels, anime and novels, I am completely shocked that no
company has attempted creating a video game based on this property.
Before I continue, I must warn you that I will make comparisons to
other popular games. I understand that licensed games do not always fare
well on the market, but I believe that if a developer takes the best
parts from certain games they could have gold on their hands.
Now that I got that out of the way, imagine it now: you travel from
city to city as the Winchesters, research the creature you’re hunting,
switch between Dean and Sam (or incorporating some type of cooperative
play) to learn as much they can and then finally vanquishing the monster
from existence with the tools required!
Of course, fans of the show wouldn’t be the only interested party.
While controlling the actions of the Winchesters may tickle many
people’s fancy, who doesn’t enjoy taking out vampires, zombies and other
creatures of the night?
To grant some freedom to the developer, another option could be the
ability to create our own hunter (if done correctly). Let’s say the
developers follow the route of Mass Effect, where players
create their hunter but he or she is also given a voice to interact with
others (maybe even the Winchesters). It could even further by giving
players dialogue trees when questioning the locals about whatever
gruesome scene or disappearance the hunter is investigating. And trust
me; investigation needs to be an important part of gameplay.
Besides questioning people, and trying to get the right information
out of them, the hunter needs to find clues. It’s the only way Sam and
Dean ever find out what they’re actually going after. A system in the
vein of L.A. Noire would work perfectly. There could be clues
littered throughout multiple locations, and the hunter would have to
examine them to discover their significance.
After finding the enough clues, the hunter would then have to check
his journal and use it to decipher what creature was terrorizing the
locals.
However, it would need to be difficult. That way, there is a feeling
of accomplishment when you unravel the mystery. Unlike the show, the
video game would not be restricted to 42 minutes. This gives developers a
chance to really flesh out the case at hand and take risks the show
cannot.
When it comes to combat, I feel Sleeping Dogs would give the
best influence. Why? Because the game features exciting melee combat
with a variety of weapons while also boasting competent third-person
shooting gameplay.
The Winchesters utilize hand-to-hand combat and all sorts of weapons,
including guns, to hunt evil. While not all of them would work against
each monstrosity, this variety in gameplay would add greatly to replay
value. Also, trying to figure out what course of action will actually
work against the enemy as it tosses the hunter around the room could be
extremely satisfying.
Now, since all the action could not take place in one city (unless
there’s a good reason to) I believe separate, open world locations would
be perfect. They do not need to be vast landscapes, just large enough
to invite exploration and a change of scenery. There also should be
enough room to drive the ’67 Chevy Impala; every Supernatural fan’s
dream.
I understand this read may seem like a roller coaster as I jump from
point to point, and it may not particularly specific, but I simply
wanted to state how good a Supernatural video game could be. With all of these options it really makes me wonder why we haven’t seen one surface yet.
If anyone could do it, it would be Rockstar; but I cannot see such a
high profile company spending resources on a licensed game. Another
completely capable company would be United Front Games, the developer of
Sleeping Dogs. I mean, they even showed their interest in the supernatural with the Nightmare in North Point DLC.
If anyone is out there reading this that has any type of power to set
this thing in motion, do it! I want it, the fans want it and if done
correctly the game could be gold!
Hey, everyone! I'm the one and only, SuperGameGeek! Here you can find reviews, Let's Plays, and my opinions about certain topics in the video game industry. If you have any games you would like me to review, do a Let's Play about, or topics to talk about, send your requests to ContactSuperGameGeek@yahoo.com. If you like what you see, please spread the word to others so they can get in on the fun as well. Thanks for watching/reading! Twitter: @SuperGameGeek. YouTube: IAmTheSuperGameGeek.
Tuesday, May 14, 2013
Where is Supernatural: The Video Game?
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